![]() ![]() Soft-body physics – allows for the simulation of hair, water, clothes etc.Collision detection – checks for collisions then responds to them.Some of the techniques physics engines use include the following: Similar software packages are used in computer-animated movies. Instead, they rely on what are called ‘physics engines’, which are software packages that supply physics for the game. Students may be surprised to hear game developers don’t usually need to write complex physics formulas to create these games. Consider how lollies fall in a grid-based game, how birds are catapulted, how characters require momentum to make jumps or how they float in underwater environments – the game needs to be designed taking into account the forces acting on an object. In terms of how things move and behave in space, this means it needs to be a world that takes physics into account. ![]() For this to happen and for the on-screen world to make sense, it must follow predictable rules.
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